﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace CroCommando
{
    class Weapon : GameObject
    {
        private String name;
        private int damage;
        private int clip;
        private float rateOfFire;
        private string soundFXName;


        public Weapon(Texture2D textureImage, Vector2 position, Color color, Point frameSize, String name, int damage, int clip, float rateOfFire, string soundFXName)
            : base(textureImage, position, color, frameSize)
        {
            this.name = name;
            this.clip = clip;
            this.rateOfFire = rateOfFire;
            this.soundFXName = soundFXName;
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            
            base.Draw(gameTime, spriteBatch);
        }
    }
}
